Replying to @⁨Flower@sh.itjust.works⁩

Licenses are a copyright concept, but this isn’t a copyright issue. You’re buying a copy of a game, and you should own the copy after the purchase (which of course, means the company who sold it to you shouldn’t be able to revoke your access at will). That’s the part that sony is apparently not willing to do. But copyright-wise, it would be a license either way, so I don’t think it’s a good idea to confuse people with only tangentially related concepts here.

Replying to an earlier post

licenses are a very IT central idea.

No, that’s just the implementation you’re most familiar with. Licenses are a copyright idea that IT adopted and made digital. Every physical movie and game you own also comes with a license that authorizes your retail use of it, but forbids your commercial use of it. You can’t rent your copy of Shrek out to people, nor can you charge admission to people to watch Shrek at your house, nor are you allowed to make copies of your Shrek DVD and sell them, for example.

Replying to @⁨gastroglizzy@piefed.social⁩

Care to back that up? You wouldn’t need a license to do something that copyright laws already allow you to do on their own. For example, making additional copies for your own personal use is perfectly legal, if allowed depends on your local fair use or private copying exemption law (provided you do it without circumventing DRM, e.g. via the analog hole), even though of course the movie studio wouldn’t give you a license for that.

Of course, DRM is the real issue here, as due to anti-circumvention the movie industry controls who can legally make players for movies on disks.

You can’t rent your copy of Shrek out to people

That’s literally how Netflix got started.

Replying to @⁨gastroglizzy@piefed.social⁩

How do libraries work then? Do they just go fuck the copyright law lol here are some DVDs? That said not used one for digital media in over 2 decades.

Should use ours more. Been in the cafe a few times and have looked at some books while inside though. Might be an idea to check out the cooking books and take some pictures/notes of interesting sounding recipes to try.

Replying to @⁨atomicbocks@sh.itjust.works⁩

I don’t really see what that has to do with what I said? Unless you are saying that licenses exist for other things than copyright (in response to “licenses are a copyright concept”). That’s definitely true, I oversimplified to make my point, but I’m also pretty sure that copyright licenses are the only kind of license that are relevant here in the first place.

Replying to @⁨Bonesince1997@lemmy.world⁩

Not quite true anymore, publishers have pretty much given up on DRM for purchased music :)

Neither Apple’s iTunes store nor amazon’s store (although to be fair, I haven’t used amazon, so I’m not 100 % sure about them) use DRM on purchased music, so you can just take the music files and use them in any way you want. In my personal opinion though, rather than use the iTunes store or amazon, I’d recommend you to try the qobuz store, which is DRM-free and is the only one I know of (ignoring bandcamp, which doesn’t get music from regular distributors) that provides lossless audio.

Replying to @⁨mschae@discuss.mschae23.de⁩

This led to a lot of good discussion around various places to buy digital music. My comment wasn’t so much drm focused as it was about licenses being removed. I’ve encountered that on Qobuz actually. Not many, but a few items are no longer available to be downloaded. I have already downloaded the files when I purchased the music, so that’s certainly something different than a movie or game that can’t be downloaded and used as such. That’s all, just the fact that the license can still be removed.

Replying to @⁨Bonesince1997@lemmy.world⁩

Ah, didn’t expect you to already know qobuz 🙃

But yeah, that’s definitely a problem. I remember them sending the email where they announced this could happen now (although weirdly enough, they never sent an email for when purchased items were taken down any time after that again), and had it happen a few times as well. Luckily, I’ve also saved everything locally, so I haven’t lost anything. Still annoying. Also sometimes, an album that’s suddenly gone just seems to reappear a few months later, as if they were just reorganizing their library, but really, I have no idea what’s going on.

Replying to @⁨ParlimentOfDoom@piefed.zip⁩

used to say you have read or been told something although you are not certain it is true:

Apparently it’s going to rain today.

Apparently he’s had enough of England and is going back to Australia.

used when the real situation is different from what you thought it was:

You know I told you Alice’s party was on the 13th? Well I saw her last night and apparently it’s on the 14th.

She looks about ten, but apparently she’s 10.

I thought they were married but apparently not (= they are not married).

Do you not see the difference?

Starting the sentence with “Apparently” is you casting doubt over the proceeding information.

Using it mid sentence after giving information as a correction would meet the definition you cherry picked. Which would mean you do know about the Sony deal.

But who am I to try and correct and Yankee, clearly you lot are the absolute authority on everything. And it’s my fault for not instantly understanding what you meant (despite it following zero established rules)

Replying to @⁨alakey@piefed.social⁩

because their fanbase are brainless cattle.

because gamers are brainless myopic cattle.

gamers on the whole moan and groan and whine and bitch about every misdead, but the second the new shiny comes out they are out there en-masse rewarding these companies with billions and billions and billions of dollars (a great example will be GTA6, which I almost guarantee will bring in at least 2 billion dollars within its first week)

and as long as the idiot masses keep doing that, we have no recourse and no hope.

Replying to @⁨A_Random_Idiot@lemmy.world⁩

I just want to push back on this being a ‘gamers’ problem. We’ve basically hit the point with technofeudalism where we can all collectively moan and groan, but still be effectively locked in.

How do you feel about google or apple… but you must have an acceptable(to the bank) phone in order to set up MFA for your bank account, and you might need to have one for your work or school accounts. How do you feel about linkedin… it’s managed to insert itself into the hiring process for many places and if you don’t participate, then a company will overlook you because you don’t exist. How do you feel about twitter… but the US government almost exclusively drops breaking news there first, if not on the shittier versions.

For the wants instead of needs, the dynamic changes a bit, but the enshittification and perverted “ownership” is coming for us all: TVs, printers, dishwashers, cars, etc. All these things are ‘optional’… but your Quality of Life will be reduced if you give them up and you will either be spending your precious time and energy doing something that used to be easier; or giving up on some of the social and cultural fabric by eschewing the shows/movies/games that others around you are enjoying and want to talk about.

Considering this only a ‘gamers’ problem and that only ‘gamers’ are the mindless cattle is missing the bigger picture.

Another aspect is the difference between Publisher and Developer and Platform.

Sony/Playstation is the platform and they get to do shitty things. So can the publisher. The Developer doesn’t get to make those decisions most of the time. Sometimes we can avoid the bad actors, but not always. The next book in your favorite series has just been released, but it’s not going to be printed, it’s only released on Amazon as an E-book. The author isn’t happy, but their contract says the publisher gets to decide where and how to publish and the publisher gets more money from e-books and expects the audience for the book will not revolt. Same with music. This new album is only available on spotify; no physical CDs, and the artist didn’t have a say because they weren’t big enough to fight back.

Sure, piracy solves some of those access issues (insert Gabe Newell quote), but it robs the artists of their cut because the publishers or platforms are being assholes, which will prevent future content that people like. Do you punish the artist, and remove their ability to make more stuff you want because some monolithic company has locked themselves in the process?

I won’t buy GTA6, or the next Call of Duty or FIFA, because those are not games I’m interested in; but there are other franchises that I would like to enjoy the future. I want to fight back and orgs like Stop Killing Games or the EFF, FULU, Repair.org and more are all helping push back.

We do have hope, and if we understand this isn’t a single-slice-of-the-consumer problem, we can band together.

Replying to @⁨A_Random_Idiot@lemmy.world⁩

Certainly if Gamers™ had half a spine, we wouldn’t get here. Instead it’s always been inch after inch being taken, Gamers™ either downplaying it or viciously complaining about it for a short while without anything tangible happening, and rinse and repeat. Miles have been taken, now Gamers™ argue about 30fps in a game that ships with super draconian DRM and no physical copies because we’re already cool with DRM now.

Also the bitter irony when I hear people upset by Sony’s steamification switching to PC, the most steamified platform of them all. I guess it beats waiting until 2028 when you can pull the trigger now?

Replying to @⁨cybernihongo@reddthat.com⁩

I warned from the moment that steam became a market place that the end of the road was us not having physical games anymore, and not owning our games anymore, and not being able to play our games should steam ever go under.

and my god the insults I received over the years about it.

Then other DD platforms popped up, and people bought games there (myself included, fuck you direct2drive), and lost all the games and all the money when the platform died.

“but steam lets you back up your games!” the inevitable response was.

Okay.

But steam backups still require steam to unpack and run. So that does fuckall.

and with how old steam is, and with how many people use things like humble monthly and shit, who the hell can afford to store local copies of 1500-3500 games? especially when a lot of modern games are 50-150gb in size each.

Also, at least on PC, we can relatively easily acquire our games via alternative methods. Which I have had to do a few times, for games that I owned and paid for, because of stupid bullshit DRM.

You aint doing that on modern consoles. If you wanted to play console games via alternative means you either have to 1)Luckout on a jailbreak and have the right firmware for a jailbreak or 2) wait years for an Emulator and a PC that can run it.

I’m so sick of this cyberpunk hellscape bullshit where you pay everything and own nothing.

Replying to @⁨A_Random_Idiot@lemmy.world⁩

and my god the insults I received over the years about it.

Me too, me too. When I lost the internet for a mad long time and noticed my steamed games not working because the launcher was refusing to log in while offline (despite having a so-called offline mode) and questioning why a singleplayer game even requires all of this in the first place, I would then get told the problem was actually my internet provider and not the game’s or steam’s for creating this mess in the first place. Yeah, make it make sense. Incidentally I had to acquire a bunch of executables for those very same games like you did, and yep, they’d work offline as should be. Creator of service problem says piracy is a service problem, why is this not a headline already?

Then other DD platforms popped up, and people bought games there (myself included, fuck you direct2drive), and lost all the games and all the money when the platform died.

I’m getting Desura flashbacks. Lucky I downloaded everything I had when I felt the signs of it going down, but I know others weren’t as lucky. Silver lining is they’re still playable, DRM-free is nice, but like I established we’ve already moved on from that into bigger fish like “the credits reference a consulting company I don’t like.”

I’m so sick of this cyberpunk hellscape bullshit where you pay everything and own nothing.

And there’s not even any cyberware to show for it! But yeah at this point I’m focusing more on buying stuff other than games and playing my massive library of games from multiple decades. It’s just I really suck at that too.

Replying to @⁨cybernihongo@reddthat.com⁩

I’m getting Desura flashbacks. Lucky I downloaded everything I had when I felt the signs of it going down, but I know others weren’t as lucky. Silver lining is they’re still playable, DRM-free is nice, but like I established we’ve already moved on from that into bigger fish like “the credits reference a consulting company I don’t like.”

with direct2drive it didnt matter if you downloaded the files, cause the installers still did a call home to direct2drive to decrypt, and that call home server died with the rest of d2d.

Replying to @⁨mrgoosmoos@lemmy.ca⁩

I worked for the major streaming company when the service was launched in Japan. Sony (among others) said that streaming would never take off in Japan because Japanese consumers are too tied to physical media. This was probably 2014. It’s probably been the slowest place in the world to change, but it has changed. Sony understands the consumer preference for digital media as well as anyone. They just know that resistance and opposition will fade over time.

They are a fairly adaptable company (as Japanese tech companies go), and if they get it wrong, they will pivot, but there is nothing pro-consumer about the company. They didn’t put Blu-ray players in PS3s because it was good for consumers, they did it because it was good for Sony’s entertainment business. And people often forget that part of the Blu-ray spec was mandatory internet connectivity so that the content licensor could revoke content licenses. We haven’t “owned” physical media since DVDs.

This is the company that brought you Memory Stick after all. They’ve been anti-consumer ever since the Walkman was a huge success. It benefits Sony by making people buy more copies of the same thing. You might not buy any, but if the optimization is right, enough people will.

Replying to @⁨chillpanzee@lemmy.ml⁩

I take personal offense (on Sony’s behalf). How could you possibly frame innovation and progress as anti-consumer behavior? The reality is that the industrial mega-corp is providing the services and products consumers actually want. If they didn’t capitalism would be sure to punish them and they’d die an economical death. Children’s entertainment is funded via their parents and neither child nor parent is choosing to buy physical media. You can’t blame Sony for holding on to stock that no one wants to buy. ‘Gamers’ can have their emotional outburst, but things will continue as normal and they’ll have forgotten about it after nap time.

Replying to @⁨mrgoosmoos@lemmy.ca⁩

in the short term? It doesnt benefit them at all. it may actually hurt them.

in the long term? Bandwidth is cheap. especially at the scale that companies like Sony, Steam, Microsoft, etc, use it. So sell 6 million copies of a game, 10 extra bucks of profit thanks to no physical media/boxes/shipping/etc, per game… Thats 60 million dollars in free money.

Plus, because you no longer own anything, they no longer have to invest in storage to keep old games up and running. So as new games release, they delete old games from their servers and from your accounts, So thats less investment they have to make in infrastructure, which is again more free money for them.

I wager Sony would love the day when people pay 100 dollars for a game that gets deleted in 6 months, that they have to rebuy again at full price to play again.

Cause remember, with no physical media, you have nothing but sony’s closed garden marketplace to buy games… Which means no competition for sony, which means no incentive for sales, no lower prices (not that 70+ dollars is a low price for a game 🙄 ), no nothing but take what sony offers you, and liking it.

Replying to @⁨Napster153@lemmy.world⁩

Games are a luxury good that need to thread a fine needle.

With roughly fifty years of back catalog to draw from, free engines, and endless other distractors, a $250 game would need to be an epoch-defining masterpiece - or have true AGI baked in - to get my attention.

Then again, I’m not the target demographic: I built my own retro console from office e-waste and play retro games, older AAA and indies.

Replying to @⁨unglueclass23@programming.dev⁩

It’s a bolder than usual move for Sony to announce the end of physical media prior to a new console launch, and launch this “you don’t own the digital games you buy” campaign at the same time.

The usual easy strategy is first you end physical media sales, let people be content with the idea that they own their digital games at least so that the only thing people think about is the convenience of digital, then after you launch your new console, get everybody locked in, that’s when you launch the “Oh you don’t own these digital games btw” campaign.

The fact that they’re just doing all of this at the same time means they know they won’t lose any money over it because we’re sheep and the consumer just doesn’t care anymore

Replying to @⁨unglueclass23@programming.dev⁩

I think in terms of the subscriber access to Xbox GamePass or PlayStation Plus, this is valid. But not for game purchases.

The store purchases have always been about buying a game. If I go to Amazon and buy a thing, it gets shipped to my house and I own it - the experience of adding an item to a cart, viewing the cart, and checking out are the same across game stores, for online and brick and mortar, whether digital and physical goods are being purchased.

If I don’t own the item I am buying on the PlayStation store, why the hell am I paying a premium for it? I thought it was because I will always be able to play that game without having to worry about the disc getting scratched and in both cases I would own the item.

Replying to @⁨unglueclass23@programming.dev⁩

Imagine how well digital games would sell if they showed up in your cart like: 1 x Revokable License for God of War $69 See Terms and Conditions* [Confirm Payment]

  • Terms: we will do whatever the fuck we want. Conditions: whenever we want.

There’s a reason they say “Buy” instead of “Pay”.

It’s been going on for generations, but it’s no less dishonest for all that. Software sellers write complex EULAs for which the only valid answer is “Agree” because the store won’t take an open box back and the software won’t install unless we pretend to agree, so even us legitimate software enjoyers are pirates in our hearts. Meanwhile normies don’t even think about it that much. Fuck this whole system, but double fuck an online service that says “purchase” but will steal it back later. Fuck that.

Replying to @⁨HerbGrower@slrpnk.net⁩

In the past it didn’t matter, because you had the whole file structure for the application when you purchased it. You either downloaded it in whole as an install file or archive, or you had it on the physical media that you purchased it on. Maybe there was a license you had to input or some other rudimentary DRM system, but you had that too. No remote access from the company, no forced additional downloads or internet connectivity, no phone home. So they could say whatever they wanted, but you actually had the product.

Now with media files that only play with proprietary tools that phone home, or applications that phone home, your computers are backdoored. And if you have a system that’s backdoored, it’s not really yours, it’s just something you can access for now. That’s what your Kindle is: a backdoored computer with an e-ink screen and proprietary software that can open proprietary files that other software isn’t supposed to be able to open. Which is why no one should buy one.

Replying to @⁨HerbGrower@slrpnk.net⁩

I do happen to agree that one should not buy a Kindle. There are alternatives, and good ones.

But also a Kindle, a locked down computer that is illegal to make work properly, shouldn’t exist.

The problem is that in so many of these specialized computers, every major device available is rights violating, or under powered. It is damn hard too “choose” your way out of an economy as an individual.

Replying to @⁨unglueclass23@programming.dev⁩

Nothing new. This is the same bullshit legal framework that underpins the entire software industry and extends back to the mid 90s. It’s just front-and-center in games now because the industry has transitioned from a growth industry to a mature one wherein producers need to extract more revenue per user and predictably enshittify their platforms to do so.

I’ve basically decided that I will not buy any game that I cannot play offline. If I do a buy game, I will also pirate it to ensure continued access. If I can’t pirate it, I won’t buy it.

Fuck em.

Replying to @⁨unglueclass23@programming.dev⁩

“Sony pushes the idea that “reasonable consumers would not be misled” into believing they own the games in their digital library”.

Wasn’t this the same basic legal outcome Fox News received when they were sued and it was determined that ‘no reasonable viewer’ would think Tucker Carlson was anything but entertainment? That worked out well.

Replying to @⁨1985MustangCobra@lemmy.ca⁩

Hah, no it isn’t. They want it to be, but it’ll only be clueless poors that use it, and then the price will creep up super quickly and it’ll be full of ads and everything is a subscription and your favorite games will just randomly disappear and you won’t be able to do a damn thing about it and suddenly you’ll go “shit, I should have just bought a computer.”

If you trust streaming gaming to be handled responsibly then you should really ask yourself why these companies want so badly for you to not only not own your games but also not even own your hardware, and why you even entertain the notion that the companies offering it will behave any better when they have total control over your entire gaming ecosystem.