Replying to @⁨SmoothOperator@lemmy.world⁩

This is a rather common misconception about sensitivity, it is only true under the constraint where you are unable to increase the amplitude of your measurement.

You are always limited by shot noise (counting noise, quantisation noise, Poisson noise, whatever name you give it). And people love to say that you can only beat it by squeezing (increase noise in one quadrature to reduce it in another). But another option is to just increase N, turn up the laser power to have more photons or atoms in your sensor and watch your noise floor drop way faster than you will ever get using squeezing.

Now the cold atom sensors are an interesting case. No one has managed to laser cool atoms faster than an overall rate of around 10^9 atoms per second. And we have been stuck there since the mid 2000s. As a result, the fundamental noise limit from shot noise hampers these cold atom accelerometers significantly in short term sensitivity, as they just don’t have enough N of atoms in free fall. In this case, you might look to squeeze to get a better signal, but that’s a lot of complexity for not much gain.

There are only 2 examples I know of where squeezing has made a difference to a real world measurement. LIGO, can’t increase photons without thermally heating the mirrors too much, and confocal microscopes looking at biological samples, cant turn up the laser power without burning the tissue. In 99% of cases, just increase N to make a better sensor.

Replying to @⁨Dimand@aussie.zone⁩

This is a rather common misconception about sensitivity, it is only true under the constraint where you are unable to increase the amplitude of your measurement.

Aren’t there plenty of situations where you can’t increase the amplitude of your measurement? Isn’t that why we use SQUIDS for high sensitivity magnetic measurements for example?

Quadrature squeezing is great, but I don’t think it’s the only way (or main way?) quantum sensors compete with classical sensors.

Replying to @⁨elmicha@feddit.org⁩

GPS is actually far more accurate than that. There is deterministic jitter introduced to make civilian use cases precise to only a few meters, but military equipment has the algorithm to subtract that jitter and achieve precision measured in centimeters.

Anyway, that statement is highly misleading. They were comparing to previous inertial navigation systems, not GPS navigation.

Replying to @⁨Deebster@infosec.pub⁩

They are comparing purely inertial navigation (I assume using the advanced nav boreas D90) and inertial nav combined with gravity map matching.

It is more of a demonstration than a comparison. Pure inertial nav has no way to re zero from an external reference so the error only grows.

Both of these systems are worse than any form of sat nav. But both of them keep working if the sat nav is jammed.

doi.org/10.48550/arXiv.2608.25563

Replying to @⁨kbobabob@lemmy.dbzer0.com⁩

Experience navigators with some basic tools often ended up hundreds and hundreds of miles off course because they had no reference points. If you’re navigation system is landmarks plus a sextant then it’s not going to be very accurate.

When you’re trying to transit the ocean one nautical miles worth of accuracy isn’t bad, especially if the alternative is to use a potentially compromised GPS or a 15th century navigation tool.

Replying to @⁨hamsamrich@lemmy.world⁩

Two issues I have with the presentation:

A magnetic field is an external signal - the Earth’s magnetic field is actually incredibly weak…

10x better performance than GNSS … positioning accuracy of 1 nautical mile. Cheap old school handheld GPS out in the woods was accurate better than 10 feet most of the time, so what in this performance is 10x better? 10x more resistant to jamming? Seems like it should be completely impervious to jamming. 1 nm accuracy is useful, but hardly better performance.

Replying to @⁨MangoCats@feddit.it⁩

Its better performance than existing non-gps systems - not better than GPS. For ships , being within 1nm after thousands of miles of travel is really well performing. Obvious the real play here is weaponry though, since GPS isnt reliable in warfare and on-board sensors can do the detail work of target identification once in an area, the hard part is a way for them to self navigate accurately over long distances without GPS.

Replying to @⁨frongt@lemmy.zip⁩

I’m guessing they meant sonar instead. AFAIK active sonar does work really well, but is rarely used since it reveals your location twice as far as you’re able to detect others. Not to mention the horrible effects on wildlife - the sound waves carry so much energy that a point-blank hit is somewhere between “lethal & untreatable” and “turned into red mist”.

Replying to @⁨Knock_Knock_Lemmy_In@lemmy.world⁩

djublonskopf.com/…/how-do-we-know-the-continents-…

Multiple centimeters per year isn’t nothing but it is enough to force recalibration within your lifetime, multiple times

You don’t use those kinds of sensors non-stop from one calibration. You recalibrate and update maps regularly. Then if you lose some sensors you can still read reckon with high enough precision for weeks

www.djublonskopf.comHow Do We Know The Continents Are Moving? – Secret History

Replying to @⁨Gsus4@mander.xyz⁩

The only significant word here is “quantum”. This stuff is too expensive to be useful for anyone other than the military right now. Gravity maps are controlled information as well. Used for ballistic submarine missiles. The maps created by the military will never be made public. (It would look like a highway of where every vessel is or will be)The accuracy of satellite measurements is 3km, with physical topographic (sea/land) resolution at 1.2km. The long-term plan is to have these sensors traverse areas, record data, and then share it with a database. Even those maps are realistically only 300m~ in resolution. Compare that to GPS, which has a nominal resolution of 3m with 15 satellites, or about a foot, with a correction from ground relays. (I remember using a handheld device that would tell you how many you were connected to, and it stopped working once you were near a tree.) Gravimeters have been used by submarines since the 1980s.

en.wikipedia.org/wiki/Gravimetry

Replying to @⁨bunchberry@lemmy.world⁩

Reality is probabilistic and none knows why, almost like someone programmed a video game.

Noone knows why quantum outcome changes based on mere observation. You get what I’m saying - just by me looking at the experiment result changes. I have to observe the reality in order to force it’s hand and render the outcome. If I were to design a video game I would surely not render the entire world unless someone interacts with it - to conserve resources.

And now there is this: modern work suggests that the extra spatial dimension itself may emerge from quantum entanglement. Roughly: 2D quantum information → entanglement structure → emergent 3D geometry/spacetime.

I don’t know about you, but this sure as hell seems like a graphics engine.

And another thing : At the deepest level, the universe may consist of quantum information and relationships. Space and time emerge from how that information is organized and changes.

So… Do I understand it right? “It from bit” as they call it - is this basically like a video game source code? We are “information” floating in space?

And why is spacetime quantized? - This is pretty crazy imo. Nature just allows only specific values? Wow. if this is a video game or simulation I would surely allow only specific values.

Definitely smells like a simulation.

Replying to @⁨sanitation@lemmy.today⁩

Reality is probabilistic and none knows why, almost like someone programmed a video game.

Some video games have probability, especially RPGs, but that is definitely not an inherent feature of video games.

No one knows why quantum outcome changes based on mere observation.

A measurement is an interaction, and an interaction inherently disturbs what it is interacting with. In the macroscopic world, we can avoid this through very subtle measurements that don’t disturb the system enough to matter. But Planck’s constant places an absolute limit on how subtle a disturbance can be. When we measure properties on a small enough scale, you just cannot physically interact with it in a way that is subtle enough to not noticeably disturb it.

I don’t know why people always act like this is beyond human comprehension. It’s not complicated or counterintuitive. It’s just what the physicist Dmitry Blokhintsev referred to as the “finiteness of interaction.” In classical mechanics, we tend to believe that it is always possible to have better precision in your measurement devices, and so infinite precision is conceivably possible, even if practically impossible. However, in quantum mechanics, precision is finite due to h. Infinite precision just is not possible.

You get what I’m saying - just by me looking at the experiment result changes.

You say “just by me looking” as if it’s insignificant.

Yes, on the macroscopic scale, bouncing photons off of things (looking) at something does not (typically) significantly alter its macroscopic properties. But it does alter its microscopic properties, and so on a microscopic scale, it is changing.

Hence, if you are looking at it at a microscopic scale, then bombarding it with photons is going to significantly alter what you see.

I have to observe the reality in order to force it’s hand and render the outcome. Not sure what that means or where that even came from, in regards to what you have said previously. If I were to design a video game I would surely not render the entire world unless someone interacts with it - to conserve resources.

I am not sure how you jumped from “if we try to measure something we change it” to “things aren’t rendered until you look.” That’s a big leap. I don’t know where it came from.

Also, if it were to conserve resources, then no one would bother trying to develop quantum computers, because they would compute less than classical computers. But the fact is they compute more. The mathematical structure of quantum physics is exponentially more complicated than classical physics. If I was designing an efficient video came engine, I would definitely not use quantum physics!

It just does not conserve resources but uses exponentially more resources. That’s just a mathematical fact.

And now there is this: modern work suggests that the extra spatial dimension itself may emerge from quantum entanglement. Roughly: 2D quantum information → entanglement structure → emergent 3D geometry/spacetime.

You say “modern work” but you’re really just talking about speculative papers by String Theorists building on other speculative theories. It’s really just a mathematical curiosity with no way to test it and is certainly not accepted by the broad scientific community.

I don’t know about you, but this sure as hell seems like a graphics engine.

I have never seen a graphics engine that uses 2D quantum information and entanglement to produce 3D effects. What on earth? This is another leap which I am genuinely baffled at where it even came from.

And another thing : At the deepest level, the universe may consist of quantum information and relationships. Space and time emerge from how that information is organized and changes. So… Do I understand it right? “It from bit” as they call it - is this basically like a video game source code? We are “information” floating in space?

You are trying to draw analogies between computers and reality, that reality contains information, and so does computer code, therefore reality is computer code. But the comparison can equally go the opposite direction: computers contain information because reality contains information, and therefore that only proves computers are physical, not that reality is a computer.

I see this fallacious line of reasoning all the time from proponents of the simulation hypothesis, whereby they draw comparisons between computers and physics and then want to declare that this means physical reality is a computer. But computers are parts of physical reality, constructed within it, and have to follow its own laws. And so it is only natural there would be similarities.

Again, similarities between computers and physics only proves that computers are physical. It does not prove reality is a computer.

And why is spacetime quantized? - This is pretty crazy imo.

It’s literally not. In both general relativity and quantum mechanics, it is continuous.

Quantum mechanics does not mean “everything is quantized.” Plenty of things still are continuous, including spacetime.

It is only quantized in some fringe speculative theories which are not even complete and only worked on by a tiny handful of physicists, like Loop Quantum Gravity. I don’t know where you got the idea from that spacetime is quantized. That is definitely not part of contemporary, established physics.

Replying to @⁨sanitation@lemmy.today⁩

Reality is probabilistic and none knows why, almost like someone programmed a video game.

How is that anything like a video game? What even is your reasoning here?

You get what I’m saying - just by me looking at the experiment result changes. I have to observe the reality in order to force it’s hand and render the outcome.

According to some interpretations, but none of the main ones. And it would in no way imply simulation even if it was true.

If I were to design a video game I would surely not render the entire world unless someone interacts with it - to conserve resources.

Having every possibility simulated until observed would be infinitely more resources intensive than just having a classical single state the whole time. Which is why actual video game designers don’t do this.

And now there is this: modern work suggests that the extra spatial dimension itself may emerge from quantum entanglement. Roughly: 2D quantum information → entanglement structure → emergent 3D geometry/spacetime.

No it doesn’t. I’m guessing that this is some vague misunderstood conception of the holographic principle but this is not how it works

And why is spacetime quantized? - This is pretty crazy imo.

It’s not. Spacetime is not quantized in QM

Replying to @⁨time2lose@lemmy.world⁩

Well, can you make any predictions about the future state of the simulation from present and the rules you think you’ve got right? Just because it is something “computed” from a previous state doesn’t mean that you can compute it yourself…and…if you can’t make predictions…it is just conjecture (limited by our imagination of the state of the art, which now is a simulation, but it used to be god’s creation, then clockwork, then a machine, now a computer/simulation. I can’t imagine what the conjecture will become in the future…hopefully not some shitty spatial diffusion+LLM model where hallucinations are wavefunction collapse to unlikely values, lol.

Replying to @⁨HugeNerd@lemmy.ca⁩

So, for anyone else who became curious after this exchange:

I tried to look up how many there actually are. It’s hard to give a single number, since there are many different ways to count them, but vaguely speaking it’s in the range of dozens to a few hundred. GPS specifically has had 83 satellites built, of which 31 are currently operational, but most of the others still exist, they’re just parked in a higher orbit for retirement. There’s also GLONASS, BeiDou, Galileo, QZSS, and IRNSS/Navic. QZSS and IRNSS don’t have as many satellites, and the rest are kinda roughly similar in number (e.g. GLONASS has had 146 built and 24 currently operational).

So yeah. Nowhere near hundreds of thousands. Even Starlink, which now comprises more than half of the total satellites of any kind in orbit, has only about 10,000.

Replying to @⁨ramenshaman@lemmy.world⁩

Yes and no. They often use GPS assisted by beacons. Those beacons are often set up using both high quality GPS but also surveying tools, and you might have seen markers in the ground on cities which was placed using very well calibrated tools so it has a well known very precise precision. Those beacons are easier to track for other machinery because they are so much closer so the radio signal is much clearer and angular precision is much better