posted in Technology

Sony Reminds PS Users They Don't Own Digital Games

The relevant section is blunt. “The Software is licensed to you, not sold,” the EULA states. “You are granted a limited, non-exclusive, non-transferable, and personal license to play or use the Software for your private, non-commercial use on the system or device it was intended for.”

The terms also restrict renting, modifying, or obtaining games through unauthorised means. Nothing in there is new, technically. Sony’s EULA has always said this. The timing is what makes it land differently right now.

games.gg/news/sony-eula-email-psblackout-boycott/
Sony Reminds PS Users They Don't Own Digital GamesGAMES.GGSony Reminds PS Users They Don't Own Digital GamesSony's unsolicited EULA email tells PlayStation users their digital games are licensed, not owned, arriving just as the #PSBlackout boycott kicks off.

Replying to @⁨SnoringEarthworm@piefed.ca⁩

It’s in the EULA for every piece of software, including physical.

If it wasn’t, then buying a single copy would legally allow you to sell an infinite amount of copies.

Because that’s what actually owning software means.

And video games are software.

PlayStation:

The Software is licensed to you, not sold

Windows 95:

The software product is licensed, not sold

www.scribd.com/…/Windows-95-License-Agreement

I know it’s a joke no one ever read them…

But you all really never knew this?

Edit:

Don’t make me wheel out the 1980s CRT TV for the class…

www.youtube.com/watch?v=up863eQKGUI

There’s always been freeware and shareware (yes, they’re different) but if you as an individual paid money for software at any point, you’ve never owned it.

Businesses can’t even justify the expense of “owning” basic stuff like Microsoft Office and collectively spend billions. “Owning” software is fucking expensive, and usually means you coded it.

Windows 95 License AgreementScribdWindows 95 License Agreement | PDF | Operating System | LicenseScribd is the source for 300M+ user uploaded documents and specialty resources.

Replying to @⁨givesomefucks@lemmy.world⁩

It’s in the EULA for every piece of software,** including physical.**

Bolded for those that aren’t getting it.

Even if you buy a disc, that does not guarantee you can play the game in the future. Often games have to be authenticated on install, and if that authenticating server is no longer online, you can’t play the game–even if you have all the files required to play it.

Europe had a whole “Stop Killing Games” initiative that would require companies to unlock games they are no longer supporting, but that mysteriously vanished from the legislative docket after meetings with game companies that organizers weren’t invited to.

Stay mad, but you need to be mad at the right things.

Replying to an earlier post

Kind of funny how Nintendo was here before any of this was a problem and they’ll be here after it’s all done. You put that cartridge into your console, and you can play it. It may be version 1.0, but you can play it. And every single physical Switch game that requires a download, must state so on the front of the box, so you can avoid buying them. It’ll cost $70 a decade from now, but it’ll run after you pay it lol

Replying to an earlier post

I will say at least with those you can still sell them, trade them, whatever. Unlike digital games.

Being able to sell/trade a specific copy of digital media kind of is the one functional use NFTs could be used for (if companies would be willing to treat digital media to be treated like physical media which they obviously like the current setup). Would also kind of need a universal industry blockchain (or some other ledger system) with better scam protections, and be used for the “new” sales for the trades and “used” sales. Which is way more effort than digital media companies would ever care to figure out (especially now) and were able to get away with not being required to treat digital like physical. And the major players don’t have to care about making their stuff DRM-free.

In the case of video media it is worse since there are so many set-top devices that don’t allow offline downloads like the mobile versions of the same apps (mostly since the boxes don’t have storage for it) or ability to use on a home media server (Plex/Jellyfin). So you may have a license to a movie/show but not have access to it if networks are down. And digital audio media has been reverting since a lot of new music can’t be purchased and only streamed. Which is sad since I had some early hope that the digital video stuff would follow how audio was working with a lot of DRM-free options Apple and Amazon managed to “legitimize”. I will give some level of credit to the UV/Movies Anywhere system that allows retaining a supported movie/show if you have accounts on multiple services and any one of them shuts down. But that still requires that stores/studios support it, AND that the core system isn’t the thing shutdown.