Replying to @⁨tiny@midwest.social⁩

Pokemon champions, basically removed the need to grind for perfect IVs . You can fuck around with any pokemon’s stats, abilities, natures, and moved super easily, all it costs is some in came currency that’s not difficult to get.

I didn’t fuck with competitive pokemon for the same reason as you and with champions being out all aboard, even looking into local tournaments

Replying to @⁨zachimusprime44@lemmy.world⁩

Talking to literally anyone in Kingdoms of Amalur.

Each and every NPC is loaded with the most dull voice acting, and they drone on for the longest time about a bunch of worldbuilding muck thats just impossible to care about. I did not like a single character, and could not bring myself to care about saving the world from the mean elves as a result.They were right to wipe out the mortal races.

Replying to @⁨slazer2au@lemmy.world⁩

I find the Copper Alloy Ingot recipe to be the best approach. They’re somewhat less resource-efficient than Pure ingots, but the infrastructure is much more manageable, both because there’s no dealing with fluids and because Foundries are so much smaller than Refineries.

edit: and I mean way smaller. My Nuclear Pasta factory produces 3,000 Copper Ingots per minute using 36 Foundries at 100% clock rate. To produce the same amount using the Pure recipe, I’d need 96 Refineries.

96 Refineries take up 21,120 m² of space, ignoring pipes and belts. The Foundries take up just 3,240 m².

Replying to @⁨Mycatiskai@lemmy.ca⁩

I’m not a very active gamer, and Fallout 4 was the only one I ever played. I got to the end basically, but no faction really seemed like a good choice so I took a break before starting down the final path with anyone. Years later, still haven’t ever gotten around to it.

Love the whole Fallout universe lore though, and I probably watched more hours of gameplay and lore videos on all the games than I spent playing FO4. I at least got that out of giving it a go.

Replying to @⁨Mycatiskai@lemmy.ca⁩

That’s such a shame. I’ve always felt a bit better about it being my introduction, as it didn’t seem terrible going in with no preconceived notion about what it was supposed to be. I could feel lots of cool pieces of an idea, but it never got me hooked on playing. I enjoyed the terminals learning about the world, and the factions were interesting, but none of them were fun or felt like they had too much of a chance to reform the Commonwealth as they were.

After I stopped playing, I still enjoyed watching the lore and the TV show, and some bits of playthroughs since I don’t have anything that will play the other games and I’ve really enjoyed everything Fallout otherwise, so I’m glad I had something to get me interested in the franchise.

Did you go back to the series and play 76? I never learned much about that one as I heard it was even more disappointing and empty at launch, but I’ve heard some story bits since making it sound like they added things eventually, but I’ve never been curious enough to seek it out.

Replying to @⁨Space_Cowboy92@lemmy.world⁩

They mentioned the Lord Soul, which means they’re talking about the Tomb of Giants area below the Catacombs.

Which is pitch black, made up of narrow cliffs with deadly drops (that you can’t even see until you’re a few feet away), is filled with giant skeletons that hit hard and aren’t fun to fight, and even with a light source visibility is so poor that you only get a second’s warning before a group of giants kicks your shit in. It’s only not the worst area because Lost Izalith exists - both areas suck but the boss of the Tomb of Giants is at least decent; meanwhile Lost Izalith’s Bed of Chaos is possibly the worst designed boss fight in the entire Souls franchise.

The entire endgame of Dark Souls post-Anor Londo is infamously rushed and uneven. The Duke’s Archives is the only section that comes close to the quality of what came before.

Replying to @⁨lucyph0r@lemmy.world⁩

They’re talking about the necromancer characters and the skeletons that they revive constantly in The Catacombs. If you kill the skeletons with a Divine weapon, that’s to say a weapon upgraded into the Divine tree, then they’re not revived by the necromancers anymore.

That all being said, necromancers are only found in The Catacombs which is directly before The Tomb of The Giants. The Tomb is probably the dark area that they were talking about where you’d want a Skull Lantern or the Sunlight Maggot (the helmet) instead of a simple torch.

The problem with getting the Sunlight Maggot is that it’s only found pretty early in Lost Izalith which is pretty far away from The Tomb. It requires you to have already defeated Ornstein and Smough, meet Gwynevere, and thus unlocked the golden fog gates then afterwards go to the bottom of Blighttown, lower the lava by defeating Ceaseless Discharge, go through the Demon Ruins, then right after the Firesage Demon you can find the one enemy that drops it.

The problem with the Skull Lanterns is that they’re rare drops from the Necromancers who don’t respawn so you only get one chance to kill each of them for any possible drops. If none of them dropped one then your only choice is to start another save. The game does thankfully have a system so that if none of them dropped a Skull Lantern then the last one is guaranteed to drop one, but some of them can easily run off a cliff/bridge in which situation their drop will remain at the bottom where they died. If you don’t pick it up from their corpse at the bottom of the cliff (which you can get to, but will require completing the entire area) then that drop will despawn and you’re no longer guaranteed to get the final drop since you already had one spawn.

I don’t think either of these options are an easy/simple “oh just go pick this up” type of recommendation since it’s very possible someone could have never gotten either of them before getting to The Tomb of The Giants.

Replying to @⁨zachimusprime44@lemmy.world⁩

There’s an indie platformer called Fallen Leaf that has really good reviews. In the opening cutscene you are told a story about how in the past the world was saved by sealing away a great evil underground. The first level of the game sees you exploring a cave that your main character didn’t even want to be in, at the behest of his sister (IIRC).

Some ways into the cave your path is blocked by a talking bear who politely but firmly explains that it is dangerous ahead and no one may pass. If you attempt to get past them, they gently boop you back.

What the game clearly wants you to do is shoot a stalactite so that it falls on the bear. No, game, I don’t think I’m going to murder this innocent bear just so that I can be the one who releases the ancient evil I will spend the rest of the game fighting against. I will just quit here while the world is still safe and the polite bear is unharmed, thanks.

Replying to @⁨zachimusprime44@lemmy.world⁩

Every time I try to play a JRPG or some Japanese games in general and they do that thing where they explain the same story beat over and over again or go through gameplay mechanics insanely slowly. Then people say yeah but it gets better after 10 hours, I’m like who the hell has 10 hours to burn on such nonsense.

People complain about the new wolverine game that it plays itself, at least that one seems to have a story that moves on after it told you something.

There are so many popular games like this that I can only reasonably explain by assuming the people glazing them are children or mentally challenged, but then how do they sell by the millions?

Replying to @⁨zachimusprime44@lemmy.world⁩

It’s always at a point where the game suddenly requires a skill that isn’t part of its usual gameplay. I played a crafting and exploration game that suddenly has a huge platforming element in the late game in a dungeon, and it was even timed! The rest of the game involved no platforming, and it wasn’t even particularly difficult to do but I suck at platforming, never enjoyed it, and I especially did not need the stress of a timer in an otherwise relaxing game.

Another story rich game which was heavy on logistics suddenly turned into a shooter. No, thank you.

Another thing I hate is when I turn the difficulty down and the only option is to do it across the board so I may as well stop interacting with the game. I know I’m bad at fast-paced precision inputs. That doesn’t mean I don’t want cool puzzles to solve or complex systems.

I know, I know: “get good.” I’m old. Shooting and platforming are not the skills I care to be developing at this stage of my life.

Replying to @⁨Sybilvane@lemmy.ca⁩

Outer Wilds: Echoes of the Eye DLC does this, unfortunately. Halfway through the story, Myst-like exploration of an abandoned location turns into horror wandering around pitch black locations with a janky lantern, being chased by creepy-looking aliens. Nope, made me stop playing. (Horror and jumpy enemies are fine if I have a weapon and can control the protagonist. But not if it’s a death cutscene at a single touch in complete darkness. It made me more uncomfortable than Dusk, or Quake, or Blood did)

Replying to @⁨billhead@sh.itjust.works⁩

IIRC no screeches and they move slower. Not sure how much that would help though since in one location, they wander in the dark, and player cannot see them without alerting them.

I played on the Switch, so no mods for me. I would lighten everything up, at least.

Oddly, the Dark Bramble didn’t bother me as much. I got a surprise once without even seeing the guy, then a jumpscare once, but generally, those guys are chill, hang out in one place, and are visible (or have a giveaway, at least).

Loved the original Outer Wilds too.

Replying to @⁨zachimusprime44@lemmy.world⁩

RDR2: Last mission of the game. Crashed two-thirds through it. Gave up. Fuck that, I’m not redoing that shit.

Sleeping Dogs: After gaining freeroam and a couple main missions (the first stealth one where you’re planting that listening device in a restaurant), got bored of the game. Feels like A worse GTA IV and Yakuza game. IDK I just didn’t vibe with it.

Psychonauts 1: Last level (Circus). If you know, you know. It’s awful.

Spyro: Reignited Trilogy: 100%ed 1 and 2. Gave up on 3 because it got boring and I hated the skateboarding levels.

It seems the trend is when games get boring/repetitive, or some bullshit mechanic/mission/event is involved.

Replying to @⁨zachimusprime44@lemmy.world⁩

Life is Strange

The entire premise is that the protagonist can turn back time, and make different decisions.

Except for cut-scenes. As soon as a cut-scene hits, suddenly its “You aren’t able to rewind time right now”, with no narrative explanation. Like, I get that you didn’t want to program that part, but the entire premise is about rewinding time, to try different decisions. Now I’m stuck having made an arbitrary decision, because I thought I was going to be able to go back and pick differently.

Replying to @⁨zachimusprime44@lemmy.world⁩

For a while, before the latest update, I just hated the PvP¹ part of Oaken Tower so much I ended up completely ditching the game and even hiding it on steam. Still the only hidden game on my steam library. Almost any time I try to get a build going the game decides to put me up against way too many giga-builds to punish me for even wanting to play the game, I swear. Gets me rather heated at times.

Decided to give the latest uodate a try, and now I dislike the new vampire pack because everyone else and their grandpa can get a good vampire item build going, but I get raw, unadulterated anal fuckage if i even attempt a good build with it. It’s reminding me why I hate half of the core mechanics of the game.

¹ not live PvP but instead facing a random players build from a pool of their builds

Replying to @⁨Evotech@lemmy.world⁩

I think I was lucky enough to get around maybe very low gold when I did ranked matches.

I’m being very hyperbolic here, but it felt like any time I would get an actual build, the game would just toss out only insta-kill builds or super shield anti-debuff builds. Just wasn’t fun to constantly try to get a build going, only to be matched with people who basically had their whole build perfected on the early days.

Replying to @⁨zachimusprime44@lemmy.world⁩

Force Unleashed, the “drop a star destroyer with force” part. It is frustrating to control, there are whole bunch of guides solely for that part, because of how frustrating it is. The worst part, it’s pretty close to the end, so you are this close to finishing, but nope.

Darktide and Mechwarrior 5 because of size bloat. They started out at around 60Gb, and now they’re over 90. I have a laptop. I can’t just upgrade disk space. Please stop bloating the bloody games. Same with several other games that have been large from day one. Bummer, really.

Replying to @⁨jimp@feddit.uk⁩

I’m not ashamed to admit I selectively enabled free crafting to skip grinding in that game. I have very little patience for games that force me to spend time doing loads of boring busywork to “earn” the right to enjoy the fun parts. But at least No Man’s Sky allows you to tweak the gameplay experience very granularly to make it suit your taste. More games should be like that.

Replying to @⁨JessyKenning@lemmy.world⁩

One of the main ways you progress in the game is by obtaining blueprints and then finding the ingredients to craft them. But you also have to craft things like fuel, ammo, etc. and to repair things. It’s fun but can get tedious at times. Luckily the game lets you fine tune the experience at any time (it’s actually probably one of the games that does this best imo) and one of the options is free crafting which lets you craft ending immediately without finding the ingredients first. My rule of thumb was to mostly only use it to skip grinding for ingredients I’d found before but needed more of it finding them would be too annoying, but not to skip searching for stuff I hadn’t seen yet.

The game is worth it imo. There is lots of content and it goes on sale from time to time. And all the DLC is always free which is nice.

Replying to @⁨zachimusprime44@lemmy.world⁩

Caveblazers: The object of the game is a treasure at the end of the cave. When you finally get to the end, it turns out that the “treasure” is a harem of bikinied women. The final boss is this goblin guy who spends his days raping them, and then when you defeat the boss, the women move into YOUR cave so that YOU can do the same. This is a roguelike game that otherwise has no story and was pretty fun, but the ending is just awful. I can’t find anybody else talking about how terrible it is except for one reviewer on YouTube, but the video disappeared years ago.

Persona 4: The whole game is about people accepting parts of themselves that they try to reject and becoming their “true self.” EXCEPT for Kanji who is gay and Naoto who is trans. Their arcs are the reverse of everybody else, they are forced to reject their true self in order to conform with what the other characters want them to be like. There’s a scene after Naoto’s dungeon where the team forces them to detransition on the spot. Start acting like a woman NOW NOW NOW. When I heard that the character’s voice actor change her voice to be more feminine in that scene, I quit the game. They force Naoto to say “I will never be a man.” This is also, by the way, one of the most fiercely debated topics on the Internet, I’ve seen people online get more heated about the “Kanji gay Naoto trans” debate than any other topic.

Replying to @⁨zachimusprime44@lemmy.world⁩

Starfield. God awful pacing and dialog that made you go “oh please shut up”. I went to neon and every vendor had a 5+ minute cutscene wah wah side quest story i couldn’t give a shit about.

“Oh somebody fucked my robot and now im sad so let me explain that again with 20 paragraphs” -Shop Keeper I don’t give a shit fuck about your dumb robo bitch i have 20 spacesuits i need to sell so i can fast travel again.

The fact they didn’t bother to add a dialog box first to access a service or buy/sell goods before the vendor starts telling you their life story was enough to make me not play again.

Replying to @⁨dylanTheDeveloper@lemmy.world⁩

I was on the verge of breaking down and quitting after I did the math on all the dragon shout space wizard powers, and realized that in order to level everything up to max, I would have to sit through eight hours of just the shitty temple minigame. But that just made me stop trying to get dragon shouts.

What broke me was another notification saying that my mannequin of a wife had another gift for me.

Replying to @⁨zachimusprime44@lemmy.world⁩

The Arkham series was already an exercise in great story hiding behind bad gameplay. But I don’t even know if that held true for Arkham Knight, because 3 minutes into the thing you get put in a driving mini game that has absolutely shitty controls and is required to progress into the actual story. Since that proved impossible for me, I just wasted the price of the game and now I’ve gone from disdain for Rockstar as a studio to outright hate. Making the combat system in a Batman game into Dance Dance Revolution was stupid enough, but unskippable cross-genre skill gates are unforgivable.

Related, but slightly more forgiveable bcs it isn’t required to progress the main story, The Pitt DLC for Fallout 3 has a section where the designers suddenly felt like Fallout had an a engine capable of being a 3D Platformer, and that people who’d already spent 30+ hours in Fallout 3 would enjoy having to do precision platform jumps to get to the good loot.

Basically, if you suddenly have a mini game or section that belongs to an entirely different genre, don’t force people to engage with that, some of us hate driving games, some of us hate platformers, and I’m pretty sure nobody at all wanted a driving minigame in their Batman Rhythm-Soulslike.

Replying to @⁨newtraditionalists@kbin.melroy.org⁩

I almost quit Nier Automata immediately, because the game opens right off the bat with a very long interactive cutscene with gameplay elements which you cannot pause or skip, and during which you cannot save.

And if you die you have to do it all over from the beginning

Fortunately that turned out to be the worst part of the game for me, and I enjoyed the rest of it.

Replying to @⁨CyberMonkey403@lemmy.ml⁩

Believe it or not, MGS5 is by far the most restrained game in the series when it comes to that sort of thing. The earlier games would lock you into twenty minute codec calls or unskippable cutscenes several times per area. Most of your playtime was watching floating heads yap at you while Snake repeated every line they said as a question.

I think MGS4 totals something like 20 hours of cutscenes?

Replying to @⁨zachimusprime44@lemmy.world⁩

There was an Arkham game (the first one, so Asylum?). I had to escape some locked rom under a timer.

I literally couldn’t leave the room or find anything to interact with. I was swinging the camera around, kept pacing back and forth between locked doors and bars(?)

Eventually I ran out of time and the Jokes just said “boom!” On yhe screen and nothing else happened. I guess the timer was fake tension.

But anyway after spending three fucking minutes pacing in a single room for a single intractable I rather lost my taste for trying again

Replying to @⁨zachimusprime44@lemmy.world⁩

I tried playing Lorn’s Lure last weekend, it starts off pretty strong - you’re a robot that’s been wandering around in decrepit underground structures for hundreds of years, looking for a way out. You have to do a lot of platforming and climbing. I got into a massive shaft (a bit like the “Silo” series from Apple) and had to slowly climb down to progress.

I got randomly dropped down when hanging around on certain walls for no reason at all, to the point where I was literally five meters above the next progress point and died because of the fall damage. I then looked into the Steam forums and saw the developer saying he decided to build the game with linear pathing so people wouldn’t break out of the map.

It’s just shitty design to give you a massive level with a seemingly open approach to traverse it and then make a lot of the walls unclimbable, so I quit and will never come back.

Back in the day I also ragequit Driver 1 because of that stupid training level at the start. :D

Replying to @⁨zachimusprime44@lemmy.world⁩

Rogue Trader, Act 3, when they strip you of all progress so far. Like, the whole point of the game is basically “loot better weapons, level your character”. And then, they take all your stuff and give your charcter a boon to all stats.

How do you think I enjoy being taken all my progress?

I really wanted to push through that part, but it kept on going all the time.

Replying to @⁨zachimusprime44@lemmy.world⁩

Doki Doki Literature Club I went in blind. I got through the first chapter and got so pissed off that there was no option to be a better friend to hopefully prevent the first negative event. It made me drop the game. Years later I learned about the game from an analytical video essay and I reposed that was probably the War Games style winning move.

The Finals
Another player spouted off unambiguously Nazi BS. I reported them. I doubled back to check. They hadn’t been removed after weeks. I don’t play a game that doesn’t even do the bare minimum of removing the open, unambiguous Nazis.

The Red Lantern/ Heavy Rain These can be grouped. I have a rule which says ‘If I’m not making a choice of what to do in your game, I’m already not playing your game, I’m fighting your game to get the chance to play it, so if you can’t show me something damned quick to make me want to fight for it, it’s time to walk away.’ It pushed me away from Chicken Horse. It kicked me out of Heavy Rain too. The Red Lantern felt like it was mechanically sound but the connective tissue was not there. It’s good design to tell a player, ‘you can sacrifice resource A for a chance at resource B, or don’t. Your call.’ It’s terrible design to say to a player ‘Yes or no?’ with no details, no context clues, or even false context clues and the question actually being in reference to something extremely significant.

Ark
Way back when it was nearer the peak of its popularity, I tried it. I played for a bit. Learned about just how much grind it takes to make even a little crapshack, and how shitty the mechanical design is, and dropped it. Really, there have been many like that, dropped for just not being good/fun. Hell Let Loose was like that. Battle royale games are like that. Civ-likes that aren’t Civ are like that. All the intentional skinner box games are like that.

Replying to @⁨zachimusprime44@lemmy.world⁩

Final Fantasy XV spoilers:

I stopped playing Final Fantasy XV after watching Noctis’s beautiful cool fiancée die, only for all of his bros to tell him to man up and get over it, and then those same guys got mad at me when one of the bros was blind and couldn’t keep up when I ran somewhere in the next area. Fuck the misogyny of that whole situation. Haven’t played it again in the ten years since that happened.

Replying to @⁨zachimusprime44@lemmy.world⁩

Assassins Creed 3 when the very obviously native american main character is given a fake identity as a spanish man named Connor.

I hated that game so much. My boyfriend kept playing it for some reason, so I got to catch snippets of the story along the way and I hated every second of it.

It never felt like an Assassins Creed game and I hated pretty much every character in that game, except Connor because he just didn’t have enough of a personality to hate him.

Replying to @⁨WolfLink@sh.itjust.works⁩

The point is that he is very clearly native american and does not pass for a Spaniard. And on top of that, if they wanted him to be Spanish, why name him Connor?

It was the most nonsensical cover to give his character that it pretty much killed it for me right there. Up until that point, I had tolerated the stupid, but this was incompetent writing of the first order.

Replying to @⁨zachimusprime44@lemmy.world⁩

The game is Night in the Woods. It’s a story about a depressed anthropomorphous cat who quit college and moved back in with her parents. You play day by day and each evening you can chose which of your friends you wanna hang out with.

If you hang out with a particular friend one night, you will visit the woods together. There, you have to play a game where you try to stab each other’s fist with a knife. There are mechanics to stab and retract your fist to avoid getting stabbed. This is considered fun. There is no way to progress the game without stabbing your friend.

I’m sorry, I’m probably too old and soft for this, but no, I don’t wanna stab my friends for fun with a knife.