Replying to @⁨newtraditionalists@kbin.melroy.org⁩

I almost quit Nier Automata immediately, because the game opens right off the bat with a very long interactive cutscene with gameplay elements which you cannot pause or skip, and during which you cannot save.

And if you die you have to do it all over from the beginning

Fortunately that turned out to be the worst part of the game for me, and I enjoyed the rest of it.

Replying to @⁨CyberMonkey403@lemmy.ml⁩

Believe it or not, MGS5 is by far the most restrained game in the series when it comes to that sort of thing. The earlier games would lock you into twenty minute codec calls or unskippable cutscenes several times per area. Most of your playtime was watching floating heads yap at you while Snake repeated every line they said as a question.

I think MGS4 totals something like 20 hours of cutscenes?