Replying to @⁨Eyekaytee@aussie.zone⁩

  1. “lossless” reencoding of jpeg
  2. Encoding with “butteraugli distance =1” ensures that you compress optimally without the human eye being able to see the difference, it’s an awesome “fire and forget” setting for all your images besides lossless. You basically don’t have to guess or check your saved image if it looks good enough.
  3. Unlimited size, multiple layers, better colors, more bit depth. Avif has severe limitations as an image format.

But for specific cases like comics and stronger compression at about 60% quality it’s currently better. I’ve heard jpegXL encoders still have some ways to improve though. For stronger compression avif can use “ssimulacra2” which is a great metric to avoid compression artifacts for encoders. So ideally jpegXL would support both butteraugly (high quality) and simulacra2 for low quality / high compression.

Replying to @⁨Eyekaytee@aussie.zone⁩

The argument for it is only lossless and progressive rendering. So if you have large files, it might be better to serve it as JXL, so it can show the image at least in some quality before it fully loads (for slow connections). If you have lossless files, then it's better also.

AVIF is better otherwise, so we will probably see AVIF become the new web image standard and JXL have a niche for higher quality images.

Replying to @⁨Eyekaytee@aussie.zone⁩

As a browser-supported web image format, the only real runaway advantage of JXL is the ability to losslessly reencode existing JPEG files, when the vast majority of image files that people already have are stored as JPEG “originals.”

But as an overall image format, JXL has a much more ambitious scope: much higher limits in the spec to resolution, bit depth, layers, etc., showing an intent to be used as a raw image capture format and printing format, not limited to screen resolutions and bit depth like AVIF is.

So if the original file gets stored as JXL, the workflow and pipeline of a JXL native process the whole way may have an advantage over exporting to a screen-friendly AVIF at the end of the process, while the original still gets stored as another format.

Replying to @⁨lemmydividebyzero@reddthat.com⁩

Progressive rendering

This is really interesting. Now I wonder: would it be possible to use the same image for thumbnail and full view and instead control its display by maximum allowed transfer percentage? For example, by default, for thumbnails, all images on page are served only up to 15% of their full size, and when you click on them, the same image resumes downloading to 100% size. I mean, it’s definitely possible to implement this, but it would be nice to see this widely supported without getting too hacky.

Replying to @⁨Danitos@reddthat.com⁩

The killer feature is that JXL is better in that it can losslessly encode JPEG further, and the overwhelming majority of the legacy image files that people have are JPEG. That alone should justify its support, because there are a lot of files out in the world where the highest quality, closest to “original” quality file is stored in JPEG format. A format that allows for the further compression with zero loss of quality from those originals is really important.

And the other thing this article (and a lot of the discussion around JXL) chooses not to cover is how JXL is a good format outside of just web images. It’s not just looking to replace JPG/PNG/webp. It’s also looking to replace raw photography formats like DNG, TIFF, and other formats that are used for full workflows from image capture from the imaging sensor itself, from cameras to scanners to medical imaging.

If JXL succeeds at becoming the dominant raw capture format, the entire workflow of processing those raw images into exported web-friendly images will favor JXL for photography.

Replying to an earlier post

Will animated JPEG XL be supported? I like to make animated images and dislike GIF for obvious reasons, but WebP is not a perfect replacement for philosophical reasons. I am eager for more programs to support JPEG XL so I can use that format for the animations that I create.

But in my experience with WebP, some programs that claim to support that format only support static WebP images. When they encounter an animated WebP, some programs only render the first frame of that animation. Due to that experience, I am hesitant to assume that animated JPEG XL images will work just because static ones do.

If you want to test, here is an animated JPEG XL I made a while ago: https://files.catbox.moe/80ottu.jxl

Replying to an earlier post

Do you have some experimental flag enabled or something? Neither link is working for me on LibreWolf.

Regardless, it is good to know that when Firefox supports JPEG XL, it seems to support animated ones.

EDIT: I just enabled that, and both of the above links work as expected!

1. Navigate to about:config

2. Search jxl

3. Toggle image.jxl.enabled to true

Actually, see what @mschae@discuss.mschae23.de posted below. That is likely a safer method than messing with about:config

Replying to an earlier post

AVIF is often unsupported, but in recent years, most sites seem to accept WebP. There was certainly a time in which most sites rejected WebP, and there are a handful of websites that still do have issues with it today, but it is certainly not “half the internet” at this point.

EDIT: Your main point is definitely true, though. It took several years to reach this level of WebP compatibility, and its still not perfect. JPEG XL compatibility adoption will unfortunately likely be just about as slow.