posted in Technology

Rideshare Stimulator finally gets its genAI disclosure after much Saber-rattling, and it turns out the game also uses the tech for in-game music

cross-posted from: lemmy.world/post/50668036

www.rockpapershotgun.com/rideshare-stimulator-finally-gets-its-genai-disclosure-after-much-saber-rattling-and-it-turns-out-the-game-also-uses-the-tech-for-in-game-music
enPage

Replying to @⁨GolfFoxtrotLima@ani.social⁩

Weird AI disclosure:

store.steampowered.com/…/Rideshare_Stimulator/

AI Generated Content Disclosure:
The main Campaign story, characters, and dialogue are written by a team of human writers.

Why would you put in things that specifically are not AI in an AI disclosure?
Is that normal?

store.steampowered.comRideshare "Stimulator" on SteamBuild your rideshare business while navigating real-world traffic, managing your vehicle, and transporting a wide range of unique passengers. Master the streets, keep your car in shape, and deliver every ride, no matter how strange it gets.

Replying to an earlier post

I read the article just to confirm this wasn’t a The Onion article. I understand there are games that simulate work like farming and even powerwashing. Even though I don’t play those, I can mildly see the appeal as you’re creating something (farming) or making something better than it was before (powerwashing). However, I see zero appeal for a game that simulates gig work like ridesharing. Can someone explain it to me, or have I reach a pivotal “too old” moment in my life?

Replying to @⁨Endymion_Mallorn@kbin.melroy.org⁩

Crazy Taxi (and Simpsons: Road Rage") were largely about driving poorly, crashing into things, and performing automobile jumps that would be considered suicidal if done for real. It was a fantasy driving game with the taxi business as the thinnest excuse to be driving. Unless I’ve drastically mistaken what Rideshare Simulator is, I don’t think Crazy Taxi example is applicable.

Fifteen years before Crazy Taxi, we had Space Taxi for the Commodore 64:

I’d say Space Taxi and Crazy Taxi had equal amounts of relevance to the taxi industry in the sense that they were an excuse to fly/drive in fantasy settings instead of an actual business simulator.

Replying to an earlier post

Fair enough. I admit, as someone who can't drive IRL, I like things like Slow Roads too, or other driving sims that are generally not fantasy - just 'cozy' experiences.

I wouldn't necessarily mind a ride-sharing or road trip simulator with decent dialogue or something like procedural generation for the passengers. But it's also something I would never pay money toward.