Get out
Replying to @sun@shitposter.world
@sun this divides the games-as-literature vs games-as-porn people
Replying to @iamtakingiteasy@eientei.org
@iamtakingiteasy @lain @cell @sun Half Life without the story is boring and quite mediocre. Just like Doom without the fast paced gameplay.
Replying to @phnt@fluffytail.org
@phnt @iamtakingiteasy @lain @cell there is a place for games with or without story in gods green earth but we’re being dictated to by people that just want games to be stories with a sprinkling of interactivity and that is so pathetically bleak and limiting for the medium
Replying to @sun@shitposter.world
@sun @iamtakingiteasy @phnt @cell i don't even think that is true, as the story of most of these games is not worth the name. it's 'stuff happening'.
@lain @iamtakingiteasy @phnt @cell incidentally have you noticed how many actual movies now are just "stuff happening" lol
the southpark guys used to talk about filmmaking 101 where every scene has to be "this and because this just happened this now happens" but instead people do "and then this happens"
the southpark guys used to talk about filmmaking 101 where every scene has to be "this and because this just happened this now happens" but instead people do "and then this happens"
Replying to @sun@shitposter.world
@sun @iamtakingiteasy @phnt @cell yeah, it's just one thing after the other. not even really plot holes, just 'and then this happened'
Replying to @sun@shitposter.world
@sun @iamtakingiteasy @lain @cell My point is that you can have both, but usually not at the same time. Once you try to mix both, it usually ends in an interactive movie whose gameplay sucks and whose story is told via cutscenes longer than the gameplay, which also suck.
Play any modern first person shooter singleplayer made in the last decade meant for masses and you have basically that. An interactive movie.
Play any modern first person shooter singleplayer made in the last decade meant for masses and you have basically that. An interactive movie.
Replying to @phnt@fluffytail.org
@phnt @iamtakingiteasy @lain @cell this is the so-called ludonarrative dissonance, if you have a bunch of freedom in gameplpay then you can't ram a linear story down someone's gullet.
Replying to @sun@shitposter.world
@sun @iamtakingiteasy @lain @cell You can make it work, half life itself is an example of that to some degree. Most immersive sims as well tell a linear story with near absolute freedom in gameplay. But everyone that did the latter correctly is dead, because it is way too niche of a market.
Replying to @phnt@fluffytail.org
@phnt @iamtakingiteasy @cell @sun the strange thing is that during the doom days there used to be things you play for the gameplay, like doom, and thinks you play for the story, like monkey island. but then half life kind of unified it and killed both genres.

