Replying to @⁨cat_fishing@feddit.online⁩

There’s some kind of threshold of # of subscriptions and $ of subscription people are willing to be tolerant of.

Like most people were ok with Netflix/Prime when they were the only two in town and it cost like $20-$25 for both.

Now there’s how many different streaming services? You don’t even have an easy way to know which provider has what anymore either.

Microsoft currently sells 4 different passes… and I have no idea whatsoever which gives me what… And the prices range from $14 to $25 CAD, which is the upper limit of what people want to pay in total subscription cost alone.

People get games with Netflix and Prime on top of their existing subscription and I’m sure most people don’t play or even know about them. lol

Replying to an earlier post

The Xbox this article talks about is much, much broader than the console. Xbox is the name of the division of Microsoft responsible for games. If Xbox dies, so do Bethesda, Activision, Blizzard, and World’s Edge. We lose Elder Scrolls and Fallout, Call of Duty, Halo, and all three of the top real time strategy franchises: Warcraft, Starcraft, and Age of Empires.

I’ll be honest, I don’t really care about 99% of what Xbox does and it could go away in a heartbeat and I wouldn’t care. But that last 1% would be devastating. Age of Empires 2 & 4 and Age of Mythology are my top 3 played games of the last decade. In fact, aoe1, 2, 3, 4, and aom collectively make up 9 of my top 20 games by playtime on Steam, thanks to various rereleases. I would be gutted if I’m that went away.

Plus, there’s the wider impact. Half those mergers never should have been allowed, but now that they have happened, the amount of game devs who would lose their jobs if Xbox died would be devastating. That’s all their lives impacted. Many would probably have to leave the industry entirely and hope they can find work elsewhere. Others would be in a precarious position with a glut of workers making it easier for new employers to exploit them.

Replying to an earlier post

IMO every dev/publisher acquired by MS was already tainted and on its way out

I’ll assume you mean the more recent acquisitions, not ones from back in the day like Ensemble Studios. Which admittedly they shut down, but the games that they made live on, published by World’s Edge, and are better than ever.

But yeah, with the exception of World’s Edge, it’s hard to disagree. Blizzard in particular was probably so tainted before that being bought out can only have helped them. At least under Microsoft’s ownership there haven’t been any sexual abuse scandals. Bethesda it’s hard to say. They certainly haven’t done anything great since Microsoft bought them. But I’ll hold off judgment until like 12 months after the next mainline Elder Scrolls game comes out…or the 12 year anniversary of the announcement/teaser, if it still isn’t out by then. Activision…I don’t even know what they do, outside of CoD.

Replying to @⁨FoxtrotDeltaTango@sh.itjust.works⁩

Gamepass never made sense to me as a product. Games make most their sales money in the first few months, but MS gave them away as day 1 additions. Games are heavily monetized with dlc, but a rotating catalog makes buying any less desirable since you could lose access unless you bought the game as well. The subscription seemed to push sales at you, but that’s a turn off for consumers. The used game market was still a thing, a 6 month subscription is less value than spending the same on a handful of games to keep permanently.

I’m not sure how it could succeed unless they stopped selling games at all for Xbox, which would probably kill it faster.

Replying to @⁨FoxtrotDeltaTango@sh.itjust.works⁩

I’m actually really surprised this didn’t work. They had acquired such a large amount of quality studios, IPs and a huge back catalogue. They had enough money to keep the subscription low indefinitely. Getting added to the Game Pass was a huge deal for indie devs at one point, but I think those who did were disapointed with returns.

Granted the article says they dropped 300 million on Jedi Survivor and Suicide Squad… which gets to the point of how unsustainable subscription models are. It’s like a smaller version of the Ai market. Just like how you can’t break even on 300 million selling a $10 a month subscription, you can’t break even on $30 billion investments with the same $10 subscription.

Still, how could you possibly mess this up. lol

Replying to @⁨TeaWithDani@lemmy.world⁩

It was great when I first got it, but I ended but getting fatigued with it. New releases wanted time investment, but the rising costs meant I felt I should play more stuff. In the end everything I wanted to play required time and I felt that I was no longer getting value out of it. It would have cost less to not have it and just buy the game for some titles.

Replying to @⁨TeaWithDani@lemmy.world⁩

Welp, one way to screw up is to buy shitloads of studios, then do absolutely nothing with them.

It is utter insanity that they have owned Bethesda this long, released two seasons of Fallout on TV, and have given fans NOTHING on the game front.

Fallout 76 does not count for 95% of the fan base.

Microsoft and Xbox have been more stupid that just about any company I can think of.