Replying to an earlier post

C/C++ compilers are non deterministic due to support of super macros that change run to run, non-deterministic optimisation strategies or ordering due to parallelism, and linkers often produce different outputs every time they are run where subtle bugs can cause crashes when addresses don’t line up how you expect. And that’s without mentioning projects that use a configuration step.

It’s actually a big problem in producing reproducible builds for security.

Replying to an earlier post

From my understanding, which is very limited, race conditions are more an issue with concurrent programming. Parallel computing uses separate processor cores for each task so there’s less reliance on stack machines. But I guess each core still shares the memory, so maybe it still happens. Like I said, my understanding is limited. Just use rust.

en