posted in Technology

A touch of AI is all it takes to trigger backlash, as a promising new indie falls afoul of slop skeptics

cross-posted from: beehaw.org/post/28095114

Vapor World: Over The Mind is a Soulslike Metroidvania with an evocative, painterly art style reminiscent of Lies of P and the narrative platformers of Playdead. According to Korean studio Alive Inc, the game had 100,000 wishlists just before its early access launch on August 19, mostly on the strength of a demo available since January 2025.

But what should have been a triumphant early access launch went pear shaped very quickly. At launch, few talked about the quite distinctive worldbuilding or the parry-heavy combat. Instead, all focus was trained entirely on something absent from the popular demo: very obvious AI use.

www.pcgamer.com/gaming-industry/steam-week-in-review-a-touch-of-ai-is-all-it-takes-to-trigger-backlash-as-a-promising-new-indie-falls-afoul-of-slop-skeptics/

Replying to @⁨themachinestops@lemmy.dbzer0.com⁩

“The truth is, we spent a long time trying to tell this game’s story with cutscenes made entirely by our own hands,” the statement goes on. “The results were devastating every time. We came to believe we could not properly deliver this game’s complex, difficult narrative that way, and that is why we turned to AI. But if that choice hurt your experience, the fault is not in the tool. It is in our own shortcomings.”

Man, if this is true – that they agonized over the cutscenes but decided they couldn’t and that AI would be better* – then I feel legitimately bad for them.

I went in assuming it was strictly a lazy “ah, fuck it” kind of thing, but even though this still wouldn’t be acceptable, it seems like this team really is hard-working, cared about the final product, and actually did think AI could deliver a good experience. Deluded, but that seems like part of a larger culture of delusion in SK.*

* Notably, the article remarks on how sentiment around AI in South Korea is vastly more positive than e.g. the US.

Replying to @⁨Eggyhead@lemmy.world⁩

AI could maybe help stress test the game before the final release. If AI were used like that, the game itself would likely not be considered slopified.

The dirty data centers, the RAM chip grab, the widening divide between the haves and the have nots being exacerbated by the billionaire AI ownership, these problems have to be addressed before I can even consider the other issues. AI as tech is usable, but as a socioeconomic phenomenon it is hugely problematic.

Edited ⁨⁨Aug⁩ ⁨26⁩, ⁨2026⁩, ⁨01:44⁩⁩en