posted in Technology

A touch of AI is all it takes to trigger backlash, as a promising new indie falls afoul of slop skeptics

cross-posted from: beehaw.org/post/28095114

Vapor World: Over The Mind is a Soulslike Metroidvania with an evocative, painterly art style reminiscent of Lies of P and the narrative platformers of Playdead. According to Korean studio Alive Inc, the game had 100,000 wishlists just before its early access launch on August 19, mostly on the strength of a demo available since January 2025.

But what should have been a triumphant early access launch went pear shaped very quickly. At launch, few talked about the quite distinctive worldbuilding or the parry-heavy combat. Instead, all focus was trained entirely on something absent from the popular demo: very obvious AI use.

www.pcgamer.com/gaming-industry/steam-week-in-review-a-touch-of-ai-is-all-it-takes-to-trigger-backlash-as-a-promising-new-indie-falls-afoul-of-slop-skeptics/

Replying to @⁨themachinestops@lemmy.dbzer0.com⁩

“The truth is, we spent a long time trying to tell this game’s story with cutscenes made entirely by our own hands,” the statement goes on. “The results were devastating every time. We came to believe we could not properly deliver this game’s complex, difficult narrative that way, and that is why we turned to AI. But if that choice hurt your experience, the fault is not in the tool. It is in our own shortcomings.”

Man, if this is true – that they agonized over the cutscenes but decided they couldn’t and that AI would be better* – then I feel legitimately bad for them.

I went in assuming it was strictly a lazy “ah, fuck it” kind of thing, but even though this still wouldn’t be acceptable, it seems like this team really is hard-working, cared about the final product, and actually did think AI could deliver a good experience. Deluded, but that seems like part of a larger culture of delusion in SK.*

* Notably, the article remarks on how sentiment around AI in South Korea is vastly more positive than e.g. the US.

Replying to an earlier post

I would much rather have content made with vision by a small AI augmented team than no content because of a lack of funding or ability. I’m great at programming, but I’m no fucking artist. AI makes it possible for people on either side to deliver a unified end-to-end vision. This hate of anything AI is misdirected. Hate the shitty companies, not the technology. Idiots sound like the anti-calculator folks.

Replying to an earlier post

The problem is that there is no way of knowing (at first sight) if there was an earnest attempt. AI has a certain look to it, and that look has been associated with slop and shortcuts because of unbridled use of an imperfect technology. It makes sense that it would illicit a sense of revulsion. Also, people who lack the skills or time necessary to create a certain type of art are more likely to lack the ability or patience to properly judge the quality of that art. “Good enough” is rarely good enough.

Replying to @⁨username@piefed.zip⁩

AI has a certain look to it

I think this is a dangerous misconception.

I could feed locally run Minimax H3 a set of reference art, like the painted stills from this game, and it would exactly match the style. I could use start/end frames, motion masks, pose control, character sheets, voice and music samples, reference videos; I can get it to do whatever I want with extreme precision, and as long as I checked the output it would be indistinguishable from CGI.

The point I’m making is that a lot of people percieve diffusion as mashing a Stable Diffusion keyword prompt into a text box, and getting a sloppy result. Maybe thats still how shit corporate services like ChatGPT work.

But a LOT has changed over two years.

Theres no way people can definitively detect generative output anymore. We can IF its done lazily, but its quite possibly indistinguishable now, too.