Replying to @⁨panos@catodon.rocks⁩

@panos I'm not sure it can (somehow there is no doubt in my mind that the next generation of models would be incredibly unwilling of rewriting the commercial products on rust), but I really wish that those survive the hype cycle and actually become the feature-complete, useful, supported, free multiplatform software and find their way to be sustainable. It's long past the time for the big tech to reap what they sow, and the irony of it happening by those particular means is insane

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Replying to @⁨lnkr⁩

@lnkr@staging3.plamenu.com I think that, when using AI, it's not only faster to write an app, but it can also be easier to maintain long term. Open source projects always suffered from that because you must have someone willing to dedicate many hours of their life consistently for years. But if these projects reach parity, then it won't be that hard to have Claude look at the new features of each new version of the originals and recreate them.

And yeah, the irony is so strong, I'm loving it

Replying to @⁨panos@catodon.rocks⁩

@panos
> can also be easier to maintain long term
Not really my experience with vibe-ports sustainability, it can very well eventually become unmaintainable for the model itself and at this point it's already unreadable and quadriple-unmaintainable for humans. Looking at the fresh wave of rust-rewritten games, projects can now actually reach the mindblowing parity and then immediately die due to codebase ending up being a multilayered cringe. But I guess it differs wildly based on the model, prompting, experience, and the quality of the initial project to begin with

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