posted in Technology

A touch of AI is all it takes to trigger backlash, as a promising new indie falls afoul of slop skeptics

cross-posted from: beehaw.org/post/28095114

Vapor World: Over The Mind is a Soulslike Metroidvania with an evocative, painterly art style reminiscent of Lies of P and the narrative platformers of Playdead. According to Korean studio Alive Inc, the game had 100,000 wishlists just before its early access launch on August 19, mostly on the strength of a demo available since January 2025.

But what should have been a triumphant early access launch went pear shaped very quickly. At launch, few talked about the quite distinctive worldbuilding or the parry-heavy combat. Instead, all focus was trained entirely on something absent from the popular demo: very obvious AI use.

www.pcgamer.com/gaming-industry/steam-week-in-review-a-touch-of-ai-is-all-it-takes-to-trigger-backlash-as-a-promising-new-indie-falls-afoul-of-slop-skeptics/

Replying to @⁨themachinestops@lemmy.dbzer0.com⁩

“The truth is, we spent a long time trying to tell this game’s story with cutscenes made entirely by our own hands,” the statement goes on. “The results were devastating every time. We came to believe we could not properly deliver this game’s complex, difficult narrative that way, and that is why we turned to AI. But if that choice hurt your experience, the fault is not in the tool. It is in our own shortcomings.”

Man, if this is true – that they agonized over the cutscenes but decided they couldn’t and that AI would be better* – then I feel legitimately bad for them.

I went in assuming it was strictly a lazy “ah, fuck it” kind of thing, but even though this still wouldn’t be acceptable, it seems like this team really is hard-working, cared about the final product, and actually did think AI could deliver a good experience. Deluded, but that seems like part of a larger culture of delusion in SK.*

* Notably, the article remarks on how sentiment around AI in South Korea is vastly more positive than e.g. the US.

Replying to an earlier post

That’s basically a statement for the press to try to minimize damage. He even said they had the cut scenes done and later replaced them with AI. Bullshit.

Unless AI takes one more leap and reaches a point where no one can tell the difference, what I believed was still closer to an ideal than a reality.

They are mad they got caught and it’s the AIs fault for not being good enough to hide it.

Replying to @⁨OrganicMustard@lemmy.world⁩

it’s the AIs fault for not being good enough to hide it.

“if that choice hurt your experience, the fault is not in the tool. It is in our own shortcomings.”

The director literally outright says it’s their fault for using the tool.

And what do you mean “got caught”? It’s very obvious. They mistakenly thought most audiences would enjoy it, not that audiences wouldn’t notice. Which makes sense given the overwhelming difference in the perception of AI between SK and the West. He even outright says he expected people to notice: “I expected some of you would be disappointed by our use of AI. I did not expect it to become this big.”

Replying to @⁨OrganicMustard@lemmy.world⁩

Please open this article, Ctrl+F down to “% who say the increased use of artificial intelligence in daily life makes them feel …”, and tell me which country is at the very bottom, with 16% “more concerned than excited”, 66% “equally concerned and excited”, and 22% “more excited than concerned”.

It’s like you’re refusing to understand the concept of a cultural barrier.

Pew Research CenterHow People Around the World View AIMost adults across 25 countries are aware of AI, and people are generally more concerned than excited about its effects on daily life.