Nope. Headset has a motions sensors and gyros and orients to the environment using its built-in cameras. The wands have lights tracked by the headset cameras as well as their own gyros. Works pretty well. I think the wands can lose tracking from the camera if they’re down by your waist, but the gyros take over at that point and you’re probably just pointing them around down there.
The original Rift and Vive both had external doodads you had to deal with, but the Quest is completely self contained.