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One of the games, Build the Wall, borrows heavily from Tetris. Players stack falling blocks to defend the southern border during a “zombie border siege” and “protect the border from the coming horde.”

Allowing the blocks to reach the top of the screen triggers a “border breached” message.

 

Ahhh, this administration’s usual level of not thinking things through rears its idiotic head again. This basically says building the wall is counterproductive, and you win by keeping it down.

Edited

One of the games, Build the Wall, borrows heavily from Tetris. Players stack falling blocks to defend the southern border during a “zombie border siege” and “protect the border from the coming horde.”

Allowing the blocks to reach the top of the screen triggers a “border breached” message.

 

Ahhh, this administration:s usual level of not thinking things through rears its idiotic head again. This basically says building the wall is counterproductive, and you win by keeping it down.

Edited

One of the games, Build the Wall, borrows heavily from Tetris. Players stack falling blocks to defend the southern border during a “zombie border siege” and “protect the border from the coming horde.”

Allowing the blocks to reach the top of the screen triggers a “border breached” message.

 

Ahhh, the usual level of not thinking things through rears its idiotic head again. This basically says building the wall is counterproductive, and you win by keeping it down.

Original

One of the games, Build the Wall, borrows heavily from Tetris. Players stack falling blocks to defend the southern border during a “zombie border siege” and “protect the border from the coming horde.”

Allowing the blocks to reach the top of the screen triggers a “border breached” message.

Ahhh, the usual level of not thinking things through years its idiotic head again. This basically says building the wall is counterproductive, and you win by keeping it down.